Thursday, July 23, 2009

Silkroad maps (SMViewer) project - updated

Few days ago I wrote about my new project, about the SMViewer thing. I spent some time deciding whether I should use DirectX or OpenGL but then I decided that I will prefer OS portability over simple C# implementation for C++ ignorants.

I decided to use SFML window framework - it is simple, fast and nice made OOP, platform independent (*nix, Mac, Windows; what else do I need?) framework which has many other-language bindings (such as C#.Net and D).

My SMViewer engine does not support texturing yet, so I render only wire-network of map. Though it looks nice.

Screnshots







Video

3 comments:

  1. This remembers me the NVMViewer from Drew. On his project the navemesh files shows textures. Anyway this looks a good begin. Keep ur work up ^^

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  2. This project was announced before Drew created his own. However it was released much later because I had no time since I had lot of work.

    I do not plan to texturize this project, because:
    - It is pain in the ass doing it with OpenGL
    - I do not have time
    - I do not need it

    Later (once I have some free weekend), I plan to add multi-map support and spawn highlighter. In really far future, I will implement intro camera paths visualisation.

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