I decided to use SFML window framework - it is simple, fast and nice made OOP, platform independent (*nix, Mac, Windows; what else do I need?) framework which has many other-language bindings (such as C#.Net and D).
My SMViewer engine does not support texturing yet, so I render only wire-network of map. Though it looks nice.
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Video
Awsome!! - <3 npcdoom
ReplyDeleteThis remembers me the NVMViewer from Drew. On his project the navemesh files shows textures. Anyway this looks a good begin. Keep ur work up ^^
ReplyDeleteThis project was announced before Drew created his own. However it was released much later because I had no time since I had lot of work.
ReplyDeleteI do not plan to texturize this project, because:
- It is pain in the ass doing it with OpenGL
- I do not have time
- I do not need it
Later (once I have some free weekend), I plan to add multi-map support and spawn highlighter. In really far future, I will implement intro camera paths visualisation.